Augmented Reality

Augmented reality (AR)[1] is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.[2]

Readings

Learning Tasks

Explore some example models and identify the use cases of Augmented Reality in learning environemts:

Create a 3D Model in Aframe Place 3D Model on Marker
Water Molecule in Aframe - created with JSON3D4Aframe
Water Molecule with AR.js on Kanji Marker - created with JSON3D4Aframe

Create your own 3D objects on markers and place them at geolocation e.g. with AR.js.

Resources

See also

References

  1. 1.0 1.1 Lee Stemkoski (2018) Augmented Reality Example with Threes and AR.js URL-Preview: https://stemkoski.github.io/AR-Examples/ GitHub-Sources-URL: https://github.com/stemkoski/AR-Examples (last URL check 2022/07/04)
  2. Wikipedia: Augmented reality
  3. Tracking.js - Web portal of the tracking.js OpenSource library - application of different computer vision algorithms and techniques for the browser environment - 2017 - https://trackingjs.com/