Game mechanics/Point to Point Movement
| Game mechanics | |
|---|---|
| Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
| Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | | Rondel | Tile Placement | |
| Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
| Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
| Unit Placement | Secret Unit Deployment | Worker Placement |
| Part of Board Game Design. See also Gameplay | |

Point to Point Movement is a mechanism used in board game design. It is characterised by having a game board divided into areas of varying shape and size. Players can move pieces into and out of each area in any direction provided the areas are adjacent or connected.
However, Point to Point Movement is an alternative way of presenting Area Movement, as the points act as areas with the "lines" representing the existence of a border between adjacent areas. See the example for Risk